Vex goes live, Miss Fortune Nerfs, Yasuo buffs, and more

Wild Rift patch 3.4b can be introducing the brand new champion Vex, The Gloomist, to the League of Legends-based cellular sport.

Vex can be accompanied by a big variety of champion updates as Riot Video games can be seeking to change the meta because it stands now.

Here’s a “First Look” at the balance changes for patch 3.4b coming next Wednesday. Please note that this may not be the full list of notes and is not final. Context and the more complex changes will come with the full patch notes. https://t.co/rVQDP8m1ty

Wild Rift followers searching for an in depth description of the patch can search for Wild Rift’s official web site.

Nevertheless, for a short overview, listed here are all the key highlights.


Wild Rift patch 3.4b official notes

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1) New Champions

Vex, The Gloomist

  • Vex can be launched on October 27 at 00:01 UTC.

2) Supreme Cells Promotion

This patch you’ll be capable of choose up Supreme Cells Sett and Zed from the store. They’ll be out there in bins you could buy for Wild Cores. In every field you’ll be granted one of many following:

  • Random Uncommon Pores and skin Chest
  • Random Epic Pores and skin Chest
  • Random Legendary Pores and skin Chest
  • Supreme Cells Pores and skin Self Choice Chest
  • 400 Poro Cash
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3) Occasions

Bewitching Vex’s Bingo

  • The Bewitching Vex’s Bingo occasion begins October 27 at 00:01 UTC

Supreme Cells

  • The Supreme Cells occasion begins November 1 at 00:01 UTC

4) Champion Adjustments

Corki

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Base stats

  • Mana per degree: 33 → 50
  • Well being per degree: 105 → 112
  • Armor per degree: 3.9 → 4.5

(1) Phosphorus Bomb

(3) Gatling Gun

  • Assault Harm ratio per 1s: 40% → 60%
  • Complete Assault Harm ratio over whole length: 160% → 240%
  • Cooldown: 16s → 14s

Darius

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Base stats

  • Well being per degree: 125 → 136

(2) Crippling Strike

  • Cooldown: 6.5/6/5.5/5s → 5.5s

Gwen

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(P) Thousand Cuts

  • Max injury to monsters: 4 (+ 4% Means Energy) → 2 (+ 3% Means Energy)

(3) Skip ‘n Slash

  • Cooldown discount %: 20/30/40/50% → 35/40/45/50%
  • Cut back cooldown when hitting a goal → Cut back cooldown when hitting a non-monster goal

Jax

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Base stats

  • Well being per degree: 105 → 112

Kai’Sa

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1) Icathian Rain

  • Assault Harm ratio per missile: 40% → 45%
  • Means Energy ratio per missile: 25% → 30%
  • Assault Harm ratio on remoted champion: 90% → 101.25%
  • Means Energy ratio on remoted champion: 56.25% → 67.5%
  • Developed Assault Harm ratio on remoted champion: 150% → 168.75%
  • Developed Means Energy ratio on remoted champion: 93.75% → 112.5%

Miss Fortune

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4) Bullet Time

  • Assault Harm ratio: 85% → 75%
  • Complete Assault Harm ratio: 1020% → 900%

Olaf

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Base stats

  • Base mana: 300 → 340
  • Base well being regen: 9 → 12

(P) Berserker Rage

  • +1% Assault pace per 1% well being loss → + 0.6 – 1% (primarily based on degree) Assault pace per 1% well being loss
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(1) Undertow

  • Mana Value: 60 → 45/50/55/60

Pyke

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(2) Ghostwater Dive

  • Cooldown: 11.5/11/10.5/10s → 10.5/10/9.5/9s

(3) Phantom Undertow

  • Cooldown: 12.5/12/11.5/11s → 11/10.5/10/9.5s

Riven

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Base stats

  • Well being per degree: 105 → 115
  • ○ Well being at degree 15: 2120 → 2260

Samira

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P) Daredevil Impulse

  • Motion Velocity per Grade: 3.5% → 2.5%
  • 21% → 15% at max grade

(4) Inferno Set off

  • Motion Velocity Discount: Elevated from 30% → 40%

Senna

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1) Piercing Darkness

  • Harm: 40/80/120/160 + 40% Bonus Assault Harm → 50/90/130/170 + 50% Bonus Assault Harm

Shyvana

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(2) Burnout

  • Base injury: 25/40/55/70 → 30/45/60/75

Varus

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(2) Blighted Quiver

  • Energetic Harm of lacking well being ratio: 6.5% – 13.5% (primarily based on degree) → 8% – 15% (primarily based on degree)
  • Max channel time ratio: 13% – 27% (primarily based on degree) → 16% – 30% (primarily based on degree)

Wukong

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(P) Crushing Blows

  • Elevated injury per stack: 3% → 4%

(1) Golden Employees

  • Heal: 15/30/45/60 + 25% Assault Harm + 10% Bonus well being → 30/50/70/90 + 40% Base Assault Harm + 16% Bonus well being (Lowered to 50% vs non champions)

Yasuo

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Base stats

  • Assault Harm per degree: 3.6 → 4.5
  • Assault Harm at degree 15: 112 → 125

Yone

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Base stats

  • Well being per degree: 105 → 112
  • Base Assault Harm: 58 → 54

(2) Spirit Cleave

  • Most injury to monsters: 150 ~ 360 → 100 ~ 380

(4) Destiny Sealed

  • Base injury: 200/400/600 → 200/350/500

Yuumi

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(P) Bop ‘n’ Block

  • Protect length: 5s → Infinite

5) Gameplay Adjustments

Objects

Liandry’s Torment

Stats

  • Means Energy: 70 → 75
  • Well being: 250 → 200
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Passive

  • Base max well being injury: 1% → 0.5%
Edited by Abhishek Mallick