Elden Ring patch 1.07 patch notes
Some large adjustments have come to Elden Ring this morning with patch 1.07. Whereas there have been a number of changes throughout the board, maybe the largest is separate PvP scaling. These adjustments will solely have an effect on PvP and won’t change the single-player or cooperative gameplay expertise.
This replace additionally introduced a wealth of adjustments to spells, expertise, incantations, and weapons. The concept behind these Elden Ring adjustments was to extend versatility and probably open up new construct potentialities for gamers.
Elden Ring followers can look ahead to many buffs to a wide range of skills. Nevertheless, there have been some notable nerfs, reminiscent of Rotten Breath / Ekzyke’s Decay, Defend Crash, and Seppuku.
Elden Ring patch 1.07 official notes
Listed here are the most important adjustments included in Elden Ring 1.07 replace:
1) Extra Options
Extra components added
- Added separate injury scaling for PvP.
The 5 finest PvP weapons in Elden Ring could be discovered right here.
2) PvP Unique steadiness changes
- Elevated stamina assault energy in PvP for all assaults towards guarded foes, apart from long-ranged weapons.
- Improved poise injury in PvP for each weapon’s regular assault, apart from Abilities and long-ranged weapons.
- With a number of exceptions, the facility of Ashes of Struggle in PvP has been lowered throughout the board.
- The ability of the next incantations in PvP has been decreased:
- Dragonfire / Agheel’s Flame / Glintstone Breath / Smarag’s Glintstone Breath / Rotten Breath / Ekzykes’s Decay / Dragonice / Borealis’s Mist / Unendurable Frenzy
Study extra about Elden Ring PVP etiquette.
3) Normal steadiness changes in Elden Ring
- Elevated poise injury when utilizing two-handed regular assaults.
- Elevated the velocity of some Colossal Sword assaults.
- The velocity and hit detection of Colossal Sword crouching and rolling assaults have been decreased.
- Elevated the velocity of some Colossal Weapon assaults.
- Decreased restoration time for Colossal Swords and Colossal Weapons, apart from soar assaults, twin wielded assaults, and assaults whereas driving.
- Elevated poise injury of Hammers, Nice Hammers and a few Colossal Weapons.
- Elevated guard penetration for the next weapons:
- Celebrant’s Sickle / Nox Flowing Sword / Shotel / Eclipse Shotel / Vulgar Militia Shotel / Scythe / Grave Scythe / Halo Scythe / Winged Scythe
- The poise ranking of some assaults has been elevated for the next weapons:
- Greatswords / Colossal Swords / Curved Greatswords / Greataxes / Nice Hammers / Nice Spears / Halberds
- With some exceptions, poise of all armor has been elevated.
- The results of the Greatshield Talisman and Hammer Talisman have been elevated.
- Some results of the spell Scholar’s Defend, the Barricade Defend ability and the Defend Grease merchandise have been adjusted as follows.
- The results on shields with low guard increase have been adjusted upward.
- The results on shields with excessive guard increase have been adjusted downward.
- The guard energy of the Fingerprint Stone Defend has been decreased.
- Decreased the standing buildup completed by twin wielded weapons.
Study extra about weapon scaling in Elden Ring.
4) Steadiness changes for Magic and Incantations
Upward changes
- Glintstone Pebble / Shard Spiral: Elevated assault energy.
- Lightning Spear / Flame Sling: Elevated assault energy when charged.
- Rejection / Wrath of Gold / Black Flame: Elevated stamina assault energy towards guarded enemies.
- Crystal Burst / Triple Rings of Mild: Elevated casting velocity.
- Murderer’s Method / Legislation of Causality: Prolonged impact time.
- Glintstone Icecrag / Freezing Mist / Frozen Armament: Elevated frostbite standing buildup.
- Poison Mist / Poison Armament: Elevated poison standing buildup.
- Glintstone Arc / Glintblade Phalanx / Carian Phalanx / Greatblade Phalanx / Magic Downpour / Loretta’s Greatbow / Loretta’s Mastery / Rennala’s Full Moon / Ranni’s Darkish Moon / Ambush Shard / Evening Shard / Unseen Blade / Roiling Magma / Rykard’s Rancor / Darkness / Elden Stars / Lightning Strike / Lansseax’s Glaive / Demise Lightning / Giantsflame Take Thee / Bloodflame Talons / Unendurable Frenzy / Greyoll’s Roar: Decreased FP consumption.
- Glintstone Stars / Magma Shot / Bloodboon: Decreased FP consumption and elevated assault energy.
- Facets of the Crucible: Tail / Facets of the Crucible: Horn / Historic Dragons’ Lightning Spear / Fortissax’s Lightning Spear / Flame, Fall Upon Them: Decreased FP consumption and elevated stamina assault energy towards guarded enemies.
- Glintstone Cometshard / Comet / Cannon of Haima / Carian Greatsword: Decreased FP consumption, elevated assault energy and stamina assault energy towards guarded enemies.
- Rancorcall / Historic Demise Rancor: Decreased FP consumption and prolonged the lifespan of all vengeful spirits.
- Briars of Sin / Briars of Punishment: Decreased the FP consumption and elevated the blood loss standing buildup on enemies, Elevated casting velocity.
- Gavel of Haima: Diminished FP and stamina consumption, elevated stamina assault energy towards guards and the facility of the hammer portion of the assault.
- Shatter Earth: Diminished FP consumption, elevated poise injury and stamina assault energy towards guards. Elevated sure parts of the spell’s hitbox and shortened restoration time.
- Rock Blaster: Diminished FP consumption, elevated poise injury and stamina assault energy towards guards. Elevated sure parts of the spell’s hitbox.
- Starlight: Diminished FP consumption and prolonged the length of impact.
- Stars of Spoil: Diminished FP and stamina consumption. Elevated energy when charged.
- Founding Rain of Stars: Diminished FP and stamina consumption. Shortened time earlier than injury is dealt. Prolonged the vary of the star rain.
- Magic Glintblade: Elevated poise injury, assault energy, and stamina assault energy towards guarded enemies when charged.
- Carian Piercer: Diminished FP consumption, elevated assault energy, and stamina assault energy towards guarded enemies. Shortened the restoration time.
- Adula’s Moonblade: Diminished FP consumption, and elevated stamina assault energy, and frostbite standing buildup towards guarded enemies with the sword’s slash portion.
- Gelmir’s Fury: Diminished FP consumption and elevated assault energy. Elevated casting velocity and shortened restoration time. Adjusted the course of the lava projectiles to make it simpler to hit enemies positioned in entrance of the spell. Elevated the injury dealt by the primary a part of the spell, and drastically elevated the flexibility to stagger enemies.
- Zamor Ice Storm: Elevated assault energy and frostbite standing buildup. Elevated casting velocity and shortened restoration time.
- Shattering Crystal: Diminished FP and stamina consumption. Elevated poise injury and stamina assault energy towards guarding enemies. Elevated energy when charged. Elevated casting velocity.
- Crystal Launch: Diminished FP consumption, elevated poise injury and stamina assault energy towards guarded enemies. Elevated casting velocity and shortened the restoration time. Elevated assault vary. Adjusted the poise improve timing throughout activation.
- Oracle Bubbles: Can now be used whereas in movement. Streamlined assault vary and elevated assault energy when charged. Prolonged the time it takes for the bubble to burst when not charged. Injury hitbox has been adjusted to be bigger towards gamers. Diminished the variety of projectiles that may seem on the similar time.
- Nice Oracular Bubble: Can now be used whereas in movement. Elevated assault energy. Elevated monitoring efficiency. Elevated stamina assault energy towards guarded enemies.
- Explosive Ghostflame: Elevated assault energy and stamina assault energy towards guarding enemies. Elevated frostbite standing buildup of the explosion. Vary of the residual flame has been barely elevated, injury detection time has been diminished.
- Tibia’s Summons: Diminished FP consumption and elevated assault energy. Elevated casting velocity, diminished restoration time.
- Discus of Mild: Diminished FP and stamina consumption. Elevated the vary, velocity, and length of the halo. Elevated casting velocity.
- Radagon’s Rings of Mild: Diminished FP consumption and restoration time.
- Frozen Lightning Spear: Diminished FP consumption and elevated the frostbite standing buildup.
- Flame of the Fell God: Diminished FP consumption, elevated stamina assault energy towards guarded enemies. Elevated assault energy when charged. Shortened injury detection time of residual hearth.
- Whirl, O Flame!: Diminished FP consumption. Elevated stamina assault energy towards guarding enemies. Elevated capability to stagger enemies.
- Burn, O Flame!: Diminished FP consumption. Shortened the time it takes for a flame pillar to be generated.
- Scouring Black Flame: Elevated stamina assault energy towards guarding enemies and elevated poise injury when charged.
- Noble Presence: Elevated stamina consumption and elevated stamina assault energy towards guarded enemies. Shortened restoration time.
- Beast Claw: Elevated the vary of the shockwave.
- Gurranq’s Beast Claw: Added a hitbox to the primary a part of the spell. Elevated assault energy when charged.
- Stone of Gurranq: Diminished stamina consumption. Elevated assault energy and stamina assault energy towards guarding enemies. Prolonged the impression space of projectiles.
- Scarlet Aeonia: Diminished FP consumption. Elevated assault energy, poise injury and stamina assault energy towards guarding enemies. Touchdown assault vary has been elevated and its restoration time decreased. Adjusted the poise improve timing throughout activation.
- Frenzied Burst: Elevated poise injury and assault energy when charged.
- Howl of Shabriri: Prolonged the length of the impact that will increase assault energy and lowers defensive energy.
- Inescapable Frenzy: Diminished FP and stamina consumption. Shortened restoration time.
- Elevated grapple vary.
- Dragonclaw: Diminished FP consumption. Elevated stamina assault energy towards guarding enemies. Improved directional management.
- Dragonmaw: Diminished FP consumption. Elevated stamina assault energy towards guarding enemies. The hitbox round dragon’s neck space has been enlarged to make it simpler to hit enemies at shut vary.
Upward and Downward Changes
- Black Blade: Diminished stamina consumption. Improved turning efficiency and shortened restoration time. The sword and the wave assault have been modified in order that they hit on the similar time. Assault energy, stamina assault energy and poise injury of every half have been decreased. Decreased the variety of occasions the wave half hits massive enemies.
- Bestial Sling: Diminished the stone fragment scatter randomness. Elevated stamina assault energy towards guarding enemies. Diminished between two hits and adjusted the detection in order that two hits are at all times made at shut vary. Decreased poise injury.
Downward changes
- Rotten Breath / Ekzykes’s Decay: Diminished Scarlet Rot standing impact buildup.
What are a number of the finest Sorceries in Elden Ring? Discover out right here.
5) Steadiness adjustment of Abilities
Upward changes
- Glintstone Pebble / Surge of Religion / Gold Breaker / Regal Beastclaw / Nebula / Sacred Phalanx: Elevated assault energy.
- Sword Dance / Vow of the Indomitable / Eochaid’s Dancing Blade: Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
- Sacred Order / Shared Order / Soul Stifler / Data Above All / Barricade Defend: Prolonged impact time
- Taker’s Flames / Miquella’s Ring of Mild: Added injury detection to the weapon half.
- Prayerful Strike / Nice-Serpent Hunt: Elevated energy and poise injury
- Wild Strikes / Spinning Strikes: Shortened the time between numerous actions and the activation of expertise. Barely elevated assault energy.
- Floor Slam / Golden Slam / Erdtree Slam: Diminished the time between utilizing the ability and with the ability to roll. Elevated assault energy.
- Stamp (Upward Minimize) / Stamp (Sweep): Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability. Elevated assault energy. Diminished the timing between the top of the ability and performing actions aside from the sturdy assault.
- Impaling Thrust: Elevated movement velocity and assault energy. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability. Diminished the timing between the top of the ability and with the ability to assault and to roll.
- Piercing Fang: Elevated movement velocity, assault energy and poise injury. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability. Diminished the timing between the top of the ability and with the ability to assault and to roll.
- Spinning Slash: Elevated poise injury towards enemies when used with the next weapons: Greatsword, Curved Greatsword, Twinblade, Greataxe, Spear, Nice Spear, Halberd, and Reaper.
- Cost Forth: Elevated directional management and movement velocity. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
- Blood Tax: Elevated movement velocity and assault energy. Elevated HP deprivation impact.
- Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
- Repeating Thrust: Elevated movement velocity. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
- Big Hunt: Elevated poise injury. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
- Loretta’s Slash: Elevated poise injury for the primary assault. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
- Poison Moth Flight: Elevated poison standing buildup and its energy towards poisoned enemies. Elevated the length and injury of poison. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
- Stormcaller: Elevated movement velocity, assault energy and poise injury. Elevated ability dimension and poise injury.
- Sacred Blade: Elevated movement velocity and vary of the blade. Added injury detection to the weapon half. Elevated impact length and assault energy that offers the weapon holy energy.
- Bloody Slash: Elevated standing buildup and assault energy. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
- Lifesteal Fist: Elevated movement velocity and assault energy. Elevated assault vary towards different gamers. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
- Eruption: Elevated the vary and length of lava. Added a hitbox to the a part of the assault the place the weapon is slammed. Mounted the timing of the poise improve throughout activation.
- Gravitas: Elevated poise throughout casting.
- Storm Blade: Elevated movement velocity and vary of the blade. Added injury detection to the weapon half. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
- Flaming Strike: Elevated assault energy. Elevated length and assault energy that grants the weapon a hearth attribute. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
- Lightning Slash: Elevated length and assault energy that grants the weapon a lightning attribute. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability. Diminished the delay between utilizing the ability and with the ability to assault.
- Vacuum Slice: Elevated movement velocity and vary of the blade. Diminished FP consumption. Added injury detection to the weapon half.
- Sacred Ring of Mild: Elevated vary and velocity of the projectile halo have been elevated. Added injury detection to the weapon half.
- Blood Blade: Elevated energy. Added injury detection to the weapon half.
- Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
- Phantom Slash: Improved directional management. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
- Spectral Lance: Elevated assault energy. Diminished lengthy vary injury falloff.
- Chilling Mist: Elevated movement velocity. Elevated the length of the weapon’s frostbite impact.
- Toxic Mist: Elevated movement velocity. Elevated the length of the weapon’s poison impact.
- Defend Bash: Elevated stamina assault energy towards guarded enemies.
- Enchanted Shot: Elevated arrow velocity.
- Kick: Elevated poise injury and stamina assault energy towards guarding enemies.
- Cragblade: Prolonged impact length. Elevated assault energy, poise injury and stamina assault energy towards guarding enemies.
- Struggle Cry: Prolonged impact length. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability. The ability of sturdy assaults throughout the length of the impact has been elevated when utilizing the next weapons:
- Straight Sword / Curved Sword / Katana / Axe / Hammer / Flail / Spear / Nice Spear / Halberd / Reaper / Fist (one-handed) / Claw (one-handed)
- Troll’s Roar: Elevated assault energy. Mounted the timing of the poise improve throughout activation.
- Braggart’s Roar: Prolonged the length of the impact. Elevated assault energy, protection, and stamina restoration velocity.
- Endure: Prolonged impact length. Added an impact that stops staggers attributable to blood loss and frostbite standing results. Prolonged impact length. Diminished the time between ability activation and with the ability to carry out actions aside from attacking.
- Holy Floor: Elevated HP restoration quantity.
- Raptor of the Mists: Diminished FP consumption.
- Flame Spit: Improved projectile vary.
- Tongues of Fireplace: Diminished stamina consumption.
- Nice Oracular Bubble: Prolonged the period of time that the massive bubble stays in place. Monitoring efficiency and vary of the massive bubble have been improved.
- Viper Chew: Elevated assault energy and poison standing buildup. Prolonged poison impact length and elevated injury attributable to poison.
- Moonlight Greatsword: Diminished stamina consumption for sturdy and charged assaults. Added injury detection to the weapon half.
- Siluria’s Woe: Elevated movement velocity, assault energy and poise throughout activation. Added injury detection to the weapon half. The projectile now penetrates enemies and a few objects when charged.
- Reduvia Blood Blade: Elevated assault energy. Added injury detection to the weapon half.
- Glintstone Dart: Elevated vary, velocity and assault energy of magic assaults. Magic assaults now penetrate enemies when not charged.
- Evening-and-Flame Stance: Elevated assault energy. The assault course might now be adjusted up and down when utilizing a traditional assault. Added injury detection to the weapon half.
- Ruinous Ghostflame: Elevated the length, assault energy and poise injury of the impact that offers the weapon a magic attribute. Shortened the time between numerous actions and the activation of the ability. Diminished time between the ability activation and with the ability to carry out actions.
- Spearcall Ritual: Elevated assault energy. Diminished injury detection time.
- Wolf’s Assault: Elevated poise throughout casting.
- Thundercloud Kind: Elevated directional management.
- Regal Roar: Prolonged impact length. Diminished the time between sturdy assaults whereas beneath the impact. Diminished time between the ability activation and with the ability to carry out actions.
- Blade of Demise: Elevated impact length that reduces most HP.
- Destined Demise: Elevated movement velocity. Prolonged the length of the impact that reduces most HP.
- Alabaster Lords’ Pull: Elevated assault energy. Elevated poise throughout casting.
- Onyx Lords’ Repulsion: Elevated repelling impact energy. Elevated poise throughout casting.
- Oath of Vengeance: Prolonged impact. Added an impact that stops staggers attributable to blood loss and frostbite standing results.
- Ice Lightning Sword: Elevated weapon assault energy. Elevated the length and assault energy of the impact that grants the weapon a lightning attribute. Diminished time between the ability activation and with the ability to carry out actions.
- Claw Flick: Elevated assault energy. Elevated poise injury of the finger growth.
- Golden Tempering: Added a timing for interrupting the assault throughout a collection of sturdy assaults whereas beneath the impact. Elevated sturdy assault movement velocity, poise injury, and stamina assault energy towards guarding enemies throughout the impact. Elevated the length and assault energy of the impact that grants the weapon a holy attribute. Diminished time between the ability activation and with the ability to carry out actions.
- Final Rites: Elevated impact length. Elevated assault energy. Impact towards These Who Dwell in Demise has been revised upward.
- Unblockable Blade: Diminished FP consumption. Elevated movement velocity.
- Loretta’s Slash (Loretta’s Struggle Sickle Ash of Struggle): Elevated assault energy. Elevated injury of the primary assault. Elevated poise injury.
- Corpse Wax Cutter: Diminished FP consumption. Elevated movement velocity, vary and velocity of the blade. Added injury detection to the weapon half.
- Zamor Ice Storm: Elevated assault energy. Elevated assault energy to the weapon half.
- Dynast’s Finesse: The directional management of the comply with up sturdy assault has been improved.
- Demise Flare: Elevated the length and assault energy of the impact that grants the weapon a holy attribute.
- Magma Guillotine: Elevated poise injury and stamina assault energy towards guarding enemies for the primary assault.
- Corpse Piler: Barely elevated assault energy.
- Bloodblade Dance: Added injury detection instantly after activating the ability.
- Devourer of Worlds: Elevated poise injury.
- Familial Rancor: Elevated vary of the vengeful spirits that chase down foes.
- Rosus’s Summons: Elevated movement velocity.
- Thunderstorm: Elevated movement velocity. Elevated the length and assault energy of the impact that grants the weapon a lightning attribute.
- Unblockable Blade: Elevated assault energy. Diminished time between the ability activation and with the ability to carry out actions.
- Ordovis’s Vortex: Elevated assault energy, movement velocity and poise injury. Elevated poise throughout casting. Diminished the delay between the top of assorted actions (reminiscent of utilizing gadgets or assault animations) and with the ability to carry out the ability.
Upward and Downward changes
- Barbaric Roar: Prolonged impact length. Diminished the time between utilizing the ability and performing numerous actions. Elevated sturdy assault energy when used with Claw or Fist weapons throughout the impact. Diminished sturdy assault energy when used with Twinblade weapons throughout the impact.
Downward changes
- Defend Crash: Diminished the quantity of standing buildup when used with weapons which have standing results.
- Seppuku: Elevated injury taken upon activation. Diminished the bleed standing buildup impact granted to weapons.
- Bloodboon Ritual: Diminished the vary of the injury animation set off on different gamers. Injury is unchanged.
Study extra about Bleed builds in Elden Ring.
6) Bug Fixes
- Added a course of to take away the Ash of Struggle from weapons that can’t usually be mixed with sure Ashes of Struggle.
- Mounted a bug that prevented customers from acquiring gadgets reminiscent of Nice Runes, Crystal Tears, Cracked Pots, and Ritual Pots when the variety of gadgets within the stock and the storage had reached the utmost restrict.
- Mounted a bug that prevented customers from acquiring Crystal Tear. If you happen to fail to acquire a Crystal Tear, the merchandise will probably be added to your stock when shifting inside the neighborhood of the place the place you must have obtained it.
- Adjusted participant character management when beneath sure injury animations.
- Mounted a bug that prevented charging some Incantations whereas casting them with a left-handed Sacred Seal in mid-air.
- Mounted a bug that prevented performing a traditional assault from a splash instantly after touchdown from a soar when the weapon is two-handed.
- Mounted a bug the place numerous motion inputs have been ignored when altering weapons whereas shifting.
- Corrected the outline of the Colossal Sword’s bodily assault attribute.
- Mounted a bug the place the timing to vary the assault course was narrower than anticipated for some assaults with Greataxes.
- Mounted a bug the place the assault course couldn’t be modified when performing a charged assault with the Ruins Greatsword weapon.
- Mounted a bug the place the Highland Axe’s impact was not utilized to the ability Shriek of Milos.
- Mounted a bug the place the results of the Warrior Jar Shard and the Shard of Alexander weren’t utilized to the ability Sorcery of the Crozier.
- Mounted a bug the place the impact of the Roar Medallion was not utilized to the Regal Roar Ash of Struggle.
- Mounted a bug the place the ability Viper Chew might inflict poison as an alternative of lethal poison.
- Mounted a bug the place the vary of one of many three rocks was longer than anticipated when casting the Spell Rock Sling with a left-hand workers.
- Mounted a bug the place restoration time after casting Beast Claw couldn’t be shortened by magic or incantations.
- Mounted a bug the place when attacking an enemy who can’t be grabbed by the incantation Inescapable Frenzy, the assault will probably be repelled if the enemy is holding a defend.
- Mounted a bug the place HP or FP may very well be recovered when altering tools to sure forms of armor beneath sure circumstances.
- Mounted a bug that would trigger dying and outcome within the participant turning into caught in some places.
- Mounted some terrain bugs that allowed customers to achieve surprising places with sure procedures.
- Mounted a bug the place the rendering and collision detection of some maps have been completely different from anticipated.
- Mounted a bug the place bolts fired with the Hand Ballista weapon missed the lock-on goal when the sport was working at a body fee beneath a sure degree.
- Mounted a bug that would forestall on-line multiplayer from working correctly on the PlayStation 4 and PlayStation 5 variations.
- A number of different efficiency enhancements and bug fixes.
Elden Ring replace 1.07 is on the market on PS4, PS5, PC, and Xbox.
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