The Cloud Gaming Market size is estimated to grow from USD 0.43 Billion in 2020 to USD 4.10 Billion by 2027, growing at a CAGR of 38.1% during the forecast year from 2021 to 2027.
The base year for calculation in this Cloud Gaming Market business report is taken as 2020 while the historic year is 2019 which will tell how the market will perform in the forecast years by informing what the market definition, classifications, applications, & engagements are. This Cloud Gaming Market report is also all-embracing of the data which covers market definition, classifications, applications, engagements, market drivers & market restraints that are based on the SWOT analysis. A large scale Cloud Gaming Market report is a comprehensive study about the market which tells about the market status in the forecast period of 2021-2027.
Some of the major and emerging players profiled are NVIDIA, Intel, Google, Microsoft, Amazon, Advanced Micro Devices, Sony, IBM, Tencent, Alibaba, Jump Gaming, Blade, Paperspace, Vortex, PlayGiga, Activision, Ubitus Inc, Playkey, Loudplay, Electronic Arts, Hatch, and Blacknut.
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Scroll down 100s of data Tables, charts and graphs spread through Pages and in-depth Table of Content on “Cloud Gaming Market, By Type (Video Streaming, File Streaming), Gaming System (G-Cluster, PlayStation, Stream My Game, Steam in Home Streaming, Remote Play, Others), Offering (Infrastructure, Game Platform Services) – Global Forecast to 2027”. Early buyers will get 10% customization on study.
To Avail deep insights of Cloud Gaming Market Size, competition landscape is provided i.e. Revenue Analysis (M $US) by Company (2018-2020), Segment Revenue Market Share (%) by Players (2018-2020) and further a qualitative analysis is made towards market concentration rate, product/service differences, new entrants and the technological trends in future.
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The Cloud Gaming market size is estimated to grow from USD 0.43 Billion in 2020 to USD 4.10 Billion by 2027, growing at a CAGR of 38.1% during the forecast year from 2021 to 2027.
The major driving factors considered are the commercialization of 5G, the rise in a number of gamers, and the upsurge of immersive and competitive gaming on mobile. An increase in the number of internet users is also expected to drive cloud gaming growth during the forecast period.
Cloud Gaming Market for Game Platform Services held largest size of market in 2020
Game platform service held the largest share in cloud gaming market by offering owing to growing demand of both content and PC service. Cloud gaming allows playing PC games on nearly any device on the go, which earlier required expensive hardware. Sony’s PlayStation, Blade’s Shadow, GeForce NOW, Blacknut are some of the major companies providing gaming platform service. Launch of Google’s Stadia and Microsoft XCloud are expected to further drive the platform service market.
Cloud Gaming Market for Smartphones to grow at higher CAGR of market during forecast period
With the rapid rise in mobile gaming in the last five years, smartphones are going to gain a significant amount of market traction in the coming years. One of the perks of this technology is its cost-effectiveness. It is way too expensive to constantly upgrade the consoles and PCs to uphold the game performance. It requires extra spending for up-gradation of consoles and customization of PCs, but with cloud gaming, it requires either a laptop, a 5G device, or a smart TV. This has provided the feasibility to a new class of gamers, as it opens the possibility for more casual gaming for a fraction of the price.
Video Streaming to hold largest share of cloud gaming market in 2020
Games being streamed from powerful servers without the need to download or update any game is a major factor driving the growth of the market. Moreover, video streaming service further allows playing games anywhere and, on any platform, as long as it is connected to internet. There has also been an increase of a wide selection of high-quality games.
Casual gamers segment to have highest growth in cloud gaming market in coming years
Casual gamers are more likely to make tradeoffs for the convenience and cost-effectiveness of cloud gaming. Also, continued enhancements of 5G smartphones lead to the high speed and low latency properties creating wider adoption of cloud gaming for casual gamers.
APAC held major share of cloud gaming market in 2020
The cloud gaming market in APAC is foreseen to augment at a significant rate owing to the increasing number of 5G infrastructure development initiatives in the region. Additionally, the cost-effective nature of the cloud gaming platforms is promoting its usage across various new customer classes that vary in investing in gaming systems due to its cost.
Key Market Players
The major players in the cloud gaming market are NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), and Alibaba (China).
NVIDIA (US) is the leader in the cloud gaming market. The company develops GPUs to provide solutions to profound issues in computer science. It specializes in markets, which employ GPU-based visual computing and accelerated computing platforms. These platforms integrate processors, systems software, programmable algorithms, systems, and services in the marketplace. Fueled by the continued demand for better 3D graphics and the scale of the gaming market, the company is emphasizing on Virtual Reality (VR), High-Performance Computing (HPC), and Artificial Intelligence (AI).
Scope of the Report:
This report categorizes the cloud gaming market based on offering, devices, solution type, gamer type, and region.
Cloud Gaming Market, by Offering:
- Game Platform Services
Cloud Gaming Market, by Device Type:
- Gaming Consoles
- PCs & Laptops
- Smart TVs
- Head Mounted Displays
Cloud Gaming Market, by Solution Type:
- Video Streaming
- File Streaming
Cloud Gaming Market, by Gamer Type:
- Casual Gamers
- Avid Gamers
- Hardcore Gamers
Cloud Gaming Market, by Region:
- North America
Available Customizations :
With the given market data, We offers customizations as per the company’s specific needs. The following customization options are available for the report:
Product Analysis: Product matrix, which gives a detailed comparison of the product portfolios of each company
Geographic Analysis: Further breakdown of the European, Asia Pacific, and the Rest of the World segments into their respective countries for this market
Company Information: Detailed analysis and profiling of additional market players (up to 5)
Volume Data: Customization options for volume data* (number of units sold) and customization options for volume data [* if applicable]
1-year analyst support, along with the data support in excel format.
Opportunities Assessment: A detailed report underlining the various growth opportunities presented in the market
Table of Contents:
1 Market Overview
1.1 Global Cloud Gaming Introduction
1.2 Market Analysis by Type
1.3 Market Analysis by Applications
1.4 Market Analysis by Regions
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1.1 Business Overview
2.1.2 Cloud Gaming Type and Applications
2.1.3 Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2021-2027)
3 Global Cloud Gaming Market Competition, by Manufacturer
4 Global Cloud Gaming Market Analysis by Regions
5 Region 1, Type, Application and Manufacturers
10 Global Cloud Gaming Market Segment by Type
11 Cloud Gaming Market Segment by Application
12 Cloud Gaming Market Forecast (2021-2027)
13 Sales Channel, Distributors, Traders and Dealers
14 Research Findings and Conclusion
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